Then you can use skills learnt in those classes as secondary skills when you are learning another class. Where the game works well is with the weapons and job classes which allow you to learn skills. It all seems a bit farfetched and with a bit more consideration could have been improved significantly. But most of the enemies are members of a cult of Mephisto who created the fog. You come across heroes that have been corrupted by the fog who play the part of bosses as such. Most of the story is about rescuing the last of the residents who have not gone mad. Having completed the game somewhat spoilers the twist at the end didn’t come so much as a surprise but more that it made no sense. The way the story unfolds doesn’t sit too well with me either. Every character’s voice just seems so forced and unfitting like they roped in a family member to give it their best shot. I have to also mention the voice acting which is walking a tight rope of it almost being so bad that you would just prefer text. The grey graphics are not something you can revel in, so running around lost can get old really fast unless you can map out the area in your head. The city has a lot of signposts to guide you but running around the city is not the fun part of the game. Warcave decided against having a map in this game which I feel was a bad choice. I understand the architecture and the fog of the city is supposed to make you feel like you are in the 17th-century era, but there is just so much grey everywhere that you feel like most of the city is just the same. Outside of the combat is where I feel the game is lacking a bit of atmosphere. Aside from that, it is a competent tactical strategy game and the various combinations of 15 classes and many weapons keep the combat fresh. Occasionally on areas that have multiple height levels, like stairs or platforms, the camera and cursor struggle to select certain areas without the camera or selecting area flipping out and it just feels a tad clunky. I don’t like the fact that the cursor you move around is glued to the ground and not free-flowing. Also, I like the fact once you attack if you still have some movement points left you can get yourself out of the way. If you don’t use up your action points your character, then their turn comes around quicker. You can move within your range and then you have 3 action points to perform skills or catalysing attacks. You take it in turns to attack with the quickest going first. Other than the new alchemy system the rest of the tactical battle plays as you would expect. It is an interesting new take on how attacks can be boosted by applying the right humours and attacking at the right time, but I don’t feel like it’s explained well enough and I would recommend reading up on alchemy a little first to get a bit more understanding of the concept. It took me a while before I realised the catalysing attack is just the normal attack. Once you have applied these humours to an enemy, you are supposed to perform a catalysing attack for extra damage. They mention certain skill moves apply alchemical humour in a certain colour (albedo/white, negro/black, rubedo/red and citrinitas/yellow) Then they mention combining 2 or 3 of these colours make another colour like crimson or bronze. The game tries to explain the humour/alchemy system and it’s hard to explain but for me, there was both too much and not enough information at the same time. Those reading with an eyebrow raised as they are also unsure what they are will be just as confused as I was. But what sets it apart from the others is the introduction of the bodily humours related to alchemy. Those familiar with the like of X-COM will feel at ease here. The gameplay is that of a standard tactical turn-based strategy game. You and your party of up to 3 others receive missions from those at the merchants guild to seek out survivors and deal with situations causing harm to the city of Grant and eventually free the city from the foul fog. From residents losing their mind attacking anyone in sight and members of a newly found cult following Mephisto, the city streets are fraught with danger. Although protecting Grant from attack the fog left the city in ruin. The fog was created by Mephisto, a figure the people of Grant turned to in a time of need to protect them from attack. Set in the city of Grant, you have been tasked with freeing said city from a corrupting fog that is driving the residents mad. With somewhat suspect voice acting, clunky movement and confusing battle logic will this game stand out from the crowd? With its dour grey graphics based on the architecture of northern Europe, it tries to capture a pessimistic feel of no hope and chaos. Developed and published Warcave, Black Legend is an eerie 17 th-century tactical strategy RPG that plays upon the elements of Alchemy.
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